Nen is a term characteristic of the manga Hunter × Hunter by Yoshihiro Togashi. It is the ability to use and manipulates the vital energy (Aura) present in the body of the user.
In the world of Hunter × Hunter, Aura is an energy produced by all living bodies vital for survival. The loss of one's aura is losing the energy keeping the body alive, resulting in death. Aura from all parts of the body has a tendency to flow together, producing one mass of energy. This happens without the individual's awareness, and will simply leak out of their body slowly. The pores or points on the body where aura flows out from are called Shouko (aura nodes). Controling those shouko is the first step to be a user of Nen.
Controlling and seeing
A Nen user trains to manually open and close their shouko so that they can control the flow of their aura. One can learn this process gradually, learning to control the shouko through meditation, or they can receive an influx of aura from an experienced user that forces these shouko to open, forcing the new user to learn to control the flow or risk suffering severe exhaustion or death. The second method is generally frowned upon as it is very dangerous (although far quicker). Once one has opened their shouko, they will be able to see their aura as a shroud surrounding the body. Some people are able to 'discover' and learn to manipulate their aura on their own, without any teaching or guidance from another Nen user.
What affects Nen
Although the production of aura is unconscious and constant by all living beings, it is more than just 'leaky energy'. Aura carries with it the desires and emotions of the one who deploys it, which is what allows for Nen to have incredible versatility to those who develop their skill at using it. Nen is also heavily influenced by mental condition and state. A basic application of this phenomenon is that one can channel their aggression or hatred into their Nen and deploy it towards another person. The other person will then be able to feel that aggression as if it were physically palpable, and if unable to keep it from their own body by deploying their own Nen, may be physically harmed by it.
Conscious strengthening of Nen
Nen responds to the goals and strengths of the desire of its user. As a result, a user can make a commitment that results in an increase in their abilities. If a user, for example, damages their own body in such a way that an individual skill seems more imposing when used, their Nen will become correspondingly more powerful. It is also possible to increase the strength of an individual skill by imposing limits on it. For example, if a user consciously decides something along the lines of "I will only use this skill on Thursdays," or "I will only use this skill against short people," and manage to abide by the rule, that particular skill will become stronger.
Theoretically, the more restrictive the condition, the greater the enhancement in power. It is also implied that restrictions which carry great meaning, or emotional value also bring about a greater benefit.
Furthermore, restrictions which contain some sort of 'punishment' (i.e. "I will die should I break this rule") will strengthen the ability more.
One example of this is the character Kurapika, who swore by death not to use one ability of his, called "chain jail", on anyone but a group known as the Phantom Troupe, more commonly known as the "spiders".
Sensing Nen
When one has developed use of their nen, they become sensitive to the presence of other beings by their deployment of nen. Since every living being creates nen subconsciously, it is a useful skill for those tracking or hunting (both animate and inanimate things). It is also useful in combat, because one can judge the location and relative strength of opponents by the output of their nen. To counter this, techniques that minimize nen output like Zetsu or In are used.
Geniuses
Nen is like any other skill, in that there are those who will learn it faster than others. There are also individuals that can use facilities of nen without having any formal training. This can be anything from being able to use the basic techniques of nen without even realizing it, or unconsciously developing a unique nen ability that can be used without the user really understanding how or why they are able to do so.
Basic Techniques
These are the most fundamental techniques of Nen. Everything else, including a Nen user's specialized skill, is based on the basic manipulations of one's aura flow. These are the first techniques that are taught to any student of Nen.
These basic techniques, in order of study, are: Ten, Zetsu, Ren and Hatsu.
Often, for an experienced person able to use Nen, these basic 'techniques' are second-nature. For example, a beginner must learn to use Ten, and concentrate to maintain it; whereas someone with experience will practically always be in a state of Ten, even during sleep.
Also Nen can be remove by using Nen, they are called the jyonen users, shown in the Greed Island arc. The nen remover was the reason why Hisoka is on Greed Island
Ten
Once a person has had their aura nodes opened, they must learn to keep their aura from leaking away from their body. Ten (纏, Envelop) is the process of keeping the nodes open, but also having aura flow through and around the body rather than away from it. Having a shroud of aura surround the body is the most basic defense against the physical or emotional attacks from other users of Nen. Ten also may reduce one's aging; since the energy powering the body is no longer leaking away, one can keep the body from breaking down, thus slowing the aging process.
Zetsu
While Ten allows a user to keep aura from leaking away from their body, Zetsu (絕, Suppress) stops the flow of aura from their body altogether. By closing all of their aura nodes, the user is able to stop almost all outflow of their aura. Because the user is no longer surrounded by their own aura, they can become more sensitive to the aura of others. This can be useful when tracking another person, and it will also prevent other users of Nen from noticing them. Zetsu can also be used to restore vitality, since it forces the body's external layer of aura to be fully contained within. However, since Zetsu involves shutting off one's aura, it can be dangerous since it leaves the body defenseless against any aura attack. Even a weak attack enhanced with aura could do massive damage.
Ren
Ren (練, Refine) is a direct application of Ten. Since a user is capable of keeping aura from leaking away from the body, it's also possible for them to produce more aura around them without having to worry about losing it. Ren focuses on outputting a high amount of aura and keeping it on the body, expanding the size and intensity of it. This increases the user's physical strength and durability and provides a large pool of aura for any advanced techniques or individual skills they decide to use.
Hatsu
Hatsu (發, Release) is the release of one's aura so it can be projected to carry out a certain function. In essence, the Hatsu is a special and unique ability that one creates. A good Hatsu should reflect a person's own character; one can never truly master Nen if they only copy other people's abilities. Hatsu has several different categories, and the aura of every individual is aligned with a specific category. Upon learning their affinity, one can set about learning to apply Nen in a unique way that suits their personality, which can develop into a unique skill. A person may also have the ability to use more than one Nen ability, but they may never be able to change their Hatsu type. For example, Gon's Hatsu is enhancement, but he is also capable of using emission and transmutation through his Jajanken technique. However, even though a user may be able to use more than one Hatsu, they can only be adequate at the Hatsu adjacent to his primary Hatsu. So although Gon can use emission and transmutation adequately, he will not be able to use manipulation or conjuration very well or at all.
Although everyone's Hatsu is different and unique, Hatsu can be divided into five rough types and a sixth type for anything that does not fit into the five.
The most popular way (and the only sure-way seen in the series) of determining one's aura type is through water divination. The test requires a leaf floating in a glass of water. It consists of a student placing their hands around the glass and using Ren. The effect of their Ren determines the student's affinity. If the volume of the water changes, the user is an Enhancer. If the color of the water changes, the user is an Emitter. If the leaf moves, the user is a Manipulator. If an impurity appears in the water, the user is a Conjurer. If the taste of the water changes, the user is a Transmuter. If a completely different change appears, the user is a Specialist.
The character Hisoka also claims that he is able to judge a person's Nen type based on their personality (so according to him, all people of one Nen type are generally of the same personality type). However, he states that this method is not always correct, and is similar to trying to find someone's star signs or blood type just from personality analysis. According to his theory, Enhancers are determined and simple, Manipulators are logical people who advance at their own pace, Transmuters are whimsical liars, Emitters are impatient and not detail-oriented, Specialists are independent and charismatic, and Conjurers are high-strung.
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